Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
20 |
Failed to qualify for Merchant Academy. |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Scout (Surveyor). |
3 |
23 |
Tara McKee's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tara McKee fail to help. Gain an Enemy. |
3 |
23 |
Tara McKee's ship is damaged, and Tara McKee have to hitch-hike Tara McKee's way back across the stars to the nearest scout base. |
3 |
23 |
Gain 1 Contacts. Gain 3 Enemies. |
4 |
24 |
Continued as Scout (Surveyor). |
4 |
25 |
Psychologically damaged by Tara McKee's time in the scouts. |
5 |
25 |
Failed to qualify for Colonist (Citizen). |
5 |
25 |
Returned to Drifter (Wanderer). |
5 |
29 |
Find valuable salvage. |
6 |
29 |
Voluntarily left Wanderer |
6 |
29 |
Failed to qualify for Corporate (Citizen). |
6 |
29 |
Switched to Drifter (Scavenger). |
6 |
30 |
Attacked by enemies and injured. |
6 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
30 |
Gain Enemy if Tara McKee don't already have one. |
6 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
33 |
Voluntarily left Scavenger |
7 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
34 |
Good fortune |
8 |
37 |
Continued as Believer (Mainstream Believer). |
8 |
40 |
Tara McKee retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |