Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayed by a friend. One of Tennie Lord's Contacts or Allies betrays Tennie Lord, ending Tennie Lord's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Nearly killed. |
3 |
26 |
Became a Merchant (Merchant Marine). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Risk Tennie Lord's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Performer (Entertainer). |
5 |
34 |
Returned to Drifter (Barbarian). |
5 |
38 |
Tennie Lord do not know what happened to Tennie Lord. There is a gap in Tennie Lord's memory. |