Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Suffered a deep tragedy. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Tessie McIntire's job. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Tessie McIntire is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Tessie McIntire as an Enemy. |
4 |
25 |
Became a Merchant (Merchant Marine). |
4 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
Embroiled in legal trouble. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Tessie McIntire's normal circles. Gain a Contact. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Forced to muster out. |