Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Thelma Shapter foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Severely injured. Fully recovered. |
4 |
27 |
Became a Army (Army Support) with the new title Private. |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Thelma Shapter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
37 |
Political upheaval strikes Thelma Shapter's homeworld, and Thelma Shapter is caught up in the revolution. |
6 |
37 |
Promoted to Citizen (Corporate) rank 1. |
7 |
37 |
Voluntarily left Corporate |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |