Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
27 |
When dealing with an alien race, Tillie Parker have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Tillie Parker survey an alien world. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Tillie Parker's ship is damaged, and Tillie Parker have to hitch-hike Tillie Parker's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 4 Contacts. Gain 3 Enemies. |
6 |
35 |
Failed to qualify for Law Enforcement (Agent). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Make an unexpected connection outside Tillie Parker's normal circles. Gain a Contact. |