Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Gain Enemy if Tommie Heriot don't already have one. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Tommie Heriot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |