Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Tracey Lyness's Contacts or Allies betrays Tracey Lyness, ending Tracey Lyness's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Switched to Drifter (Barbarian). |
2 |
23 |
Tracey Lyness do not know what happened to Tracey Lyness. There is a gap in Tracey Lyness's memory. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
26 |
Tracey Lyness run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Rogue (Thief). |
4 |
28 |
Betrayed by a friend. One of Tracey Lyness's Contacts or Allies betrays Tracey Lyness, ending Tracey Lyness's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Infantry (Army). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Tracey Lyness's Contacts or Allies betrays Tracey Lyness, ending Tracey Lyness's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
35 |
Become deeply involved in politics on Tracey Lyness's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
35 |
Continued as Noble (Dilettante). |
7 |
39 |
Become deeply involved in politics on Tracey Lyness's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |