Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
A disaster leaves several injured, and others blame Tracey Ray, forcing Tracey Ray to leave Tracey Ray's career. Gain a Rival. |
1 |
19 |
Scarred. Owe 2,500 for medical bills. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Tracey Ray's work ends up coming home with Tracey Ray, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
22 |
Became a Scout (Courier). |
3 |
23 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
26 |
Attempted to change assignments. |
4 |
26 |
Switched to Scout (Explorer) with previous rank. |
4 |
29 |
Spend several years jumping from world to world in Tracey Ray's scout ship. |
5 |
30 |
Continued as Scout (Explorer). |
5 |
32 |
When dealing with an alien race, Tracey Ray have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
34 |
Continued as Scout (Explorer). |
6 |
37 |
Tracey Ray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tracey Ray fail to help. Gain an Enemy. |
6 |
37 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
38 |
Promoted to Scout (Explorer) rank 2. |