Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Tressie Nisbet's work ends up coming home with Tressie Nisbet, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Tressie Nisbet's Contacts or Allies betrays Tressie Nisbet, ending Tressie Nisbet's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Scout (Explorer). |
3 |
28 |
When dealing with an alien race, Tressie Nisbet botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
31 |
Psychologically damaged by Tressie Nisbet's time in the scouts. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Gain Enemy if Tressie Nisbet don't already have one. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Offered job by a patron. Now owe him a favor. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |