Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Vernie Nichols run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Switched to Drifter (Barbarian). |
2 |
22 |
Betrayed by a friend. One of Vernie Nichols's Contacts or Allies betrays Vernie Nichols, ending Vernie Nichols's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Army (Army Support) with the new title Private. |
3 |
25 |
Lost eye or limb. Fully recovered. |
4 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Opponents of Vernie Nichols's belief system ambush Vernie Nichols. |
4 |
28 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
5 |
28 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
29 |
Join a social movement. |
5 |
32 |
Graduated with honors. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Given advanced training in a specialist field |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Make an unexpected connection outside Vernie Nichols's normal circles. Gain a Contact. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |