Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Vickie Dunn's Contacts or Allies betrays Vickie Dunn, ending Vickie Dunn's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Scholar (Field Researcher). |
4 |
29 |
An expedition or voyage goes wrong, leaving Vickie Dunn stranded in the wilderness. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Vickie Dunn come into conflict with a splinter group Vickie Dunn's own religion which maintains Vickie Dunn's version is the wrong one. Gain 3 Rivals. |
6 |
30 |
Switched to Drifter (Wanderer). |
6 |
33 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
33 |
Returned to Believer (Missionary/Humanitarian). |
7 |
35 |
Vickie Dunn accepted an offer of inducements to betray Vickie Dunn's faith. Gain 140,000 in cash. |
8 |
37 |
Returned to Drifter (Scavenger). |
8 |
40 |
Find valuable salvage. |