Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Vira Sim is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Vira Sim as an Enemy. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
28 |
Uncover a major conspiracy against Vira Sim's employers. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
29 |
Vira Sim's work ends up coming home with Vira Sim, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
33 |
Imperial trade restrictions force Vira Sim out of business. |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
36 |
Betrayed by a friend. One of Vira Sim's Contacts or Allies betrays Vira Sim, ending Vira Sim's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |