Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Virginia Finnerty foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Special assignment or duty on board ship. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Abuse Virginia Finnerty's position for profit. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
33 |
Failed to qualify for Cavalry (Army). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
34 |
Contact with Government. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Amnesia. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |