Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Star Marine (Marine). |
2 |
24 |
Became a Drifter (Wanderer). |
2 |
25 |
William McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Entertainer (Performer). |
3 |
26 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
35 |
Expose or are involved in a scandal of some sort. |
6 |
35 |
Became a Scout (Courier). |
6 |
36 |
William McMillan's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |