William Neal  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Azhanti 41 F 9 (1) 9 (1) 7 (0) 7 (0) 10 (1) 4 (-1)2 (-2)9977A4
Disturbed, Lucky
 
Skills
Animals 0
Athletics 0
Carouse 0
Electronics (Comms) 1
Gun Combat 0
Language 0
Melee (Blade) 2
Recon 1
Science (Space Sciences) 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Drifter Barbarian Warrior34
Drifter Wanderer 01
Scout Courier 01
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 Attacked by enemies and injured.
1 22 Injured. Fully recovered. Owe 2,500 for medical bills.
1 22 Gain Enemy if William Neal don't already have one.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 26 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
3 26 Continued as Drifter (Barbarian).
3 27 Encounter a Psionic institute.
3 27 Tested for psionic powers
3 30 Promoted to Drifter (Barbarian) rank 3.
4 30 Continued as Drifter (Barbarian).
4 34 Betrayed by a friend. One of William Neal's Contacts or Allies betrays William Neal, ending William Neal's career. That Contact or Ally becomes a Rival or Enemy.
5 34 Failed to qualify for Cavalry (Army).
5 34 Switched to Drifter (Wanderer).
5 37 William Neal do not know what happened to William Neal. There is a gap in William Neal's memory.
6 37 Became a Scout (Courier).
6 39 Spend several years jumping from world to world in William Neal's scout ship.
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