4th Officer Wilma Keiler  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 41 F 8 (0) 8 (0) 9 (1) 10 (1) 6 (0) 4 (-1)889A64
Scary, Dissolute
 
Skills
Animals (Training) 1
Art (Performing) 0
Athletics (Dexterity) 1
Broker 1
Carouse 0
Drive (Wheel) 1
Electronics (Sensors) 1
Gambler 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Persuade 0
Profession (Worker) 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer25
 
Name Type Affinity Enmity Power Influence Species
Verdie Hall Ally 3 0 2 2 Azhanti (F/33)
 
Term Age History
1 18 Failed to qualify for Law Enforcement (Agent).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 Befriend a useful ally in one sphere. Gain an Ally.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
4 30 Continued as Merchant (Merchant Marine).
4 34 Risk Wilma Keiler's fortune on a possibility lucrative deal and win.
5 34 Continued as Merchant (Merchant Marine).
5 38 Imperial trade restrictions force Wilma Keiler out of business.
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