Crewman Wilma Mitchell  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 41 F 5 (-1) 5 (-1) 4 (-1) 6 (0) 8 (0) 5 (-1)554685
Bunion, Moralistic, Deferential
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 2
Deception 0
Gun Combat 0
Language 0
Mechanic 0
Melee (Unarmed) 1
Recon 0
Seafarer 0
Stealth 2
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Thief 23
Prisoner Fixer 01
Prisoner Thug 01
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Admiral Hare Enemy 0 4 0 2 Azhanti (M/34)
Alma McNamara Contact 3 1 0 4 Kedepu (M/26)
 
Term Age History
1 18 Became a Rogue (Thief).
1 21 Crime pays off. Gain victim as Enemy.
1 22 Promoted to Rogue (Thief) rank 1.
2 22 Continued as Rogue (Thief).
2 26 Backstab a fellow rogue for personal gain.
2 26 Forced to continue current assignment.
2 26 Promoted to Rogue (Thief) rank 2.
3 26 Continued as Rogue (Thief).
3 29 Arrested
4 29 Became a Prisoner (Fixer).
4 31 Disgraced. Word of Wilma Mitchell's criminal past reaches Wilma Mitchell's homeworld.
5 33 Switched to Prisoner (Thug) with previous rank.
5 34 Good Behaviour.
5 37 Paroled from prison.
6 37 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 Make an unexpected connection outside Wilma Mitchell's normal circles. Gain a Contact.
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