Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Explorer). |
2 |
30 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
30 |
Became a Drifter (Wanderer). |
3 |
31 |
Suffer from a life-threatening illness. |
3 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
34 |
Continued as Drifter (Wanderer). |
4 |
35 |
Spend time with an alien race. Gain a contact. |