Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Winona Fuller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Broker). |
2 |
25 |
Gained a contact. |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
26 |
Make an unexpected connection outside Winona Fuller's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Broker). |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Scholar (Scientist). |
6 |
39 |
Assigned to work on a secret project for a patron or organisation. |