Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Yetta Romero run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Scholar (Field Researcher). |
2 |
22 |
Make a breakthrough in Yetta Romero's field. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Physician (Scholar). |
3 |
23 |
Continued as Scholar (Field Researcher). |
3 |
25 |
Make a breakthrough in Yetta Romero's field. |
3 |
27 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
27 |
Continued as Scholar (Field Researcher). |
4 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
35 |
Assigned to work on a secret project for a patron or organisation. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Make an unexpected connection outside Yetta Romero's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |