Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
20 |
Failed to qualify for Courier (Scout). |
3 |
20 |
Became a Drifter (Barbarian). |
3 |
21 |
Survived a risky adventure but gained nothing. |
3 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
24 |
Continued as Drifter (Barbarian). |
4 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Zada Lambert is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
31 |
Continued as Believer (Missionary/Humanitarian). |
6 |
33 |
Opponents of Zada Lambert's belief system ambush Zada Lambert. |
6 |
33 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
33 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
37 |
Become deeply involved in politics on Zada Lambert's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
37 |
Continued as Noble (Administrator). |
8 |
40 |
Join a conspiracy of nobles that were caught. |
8 |
40 |
An assassin attempts to end Zada Lambert's life. |
8 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |