Initiate Zelma Gabb  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Happrhani 41 F 7 (0) 6 (0) 5 (-1) 8 (0) 6 (0) 9 (1)4 (-1)765869
Devilish
 
Skills
Art (Performing/Performer) 1
Clairvoyance 0
Deception 0
Drive 0
Language 0
Persuade 1
Profession (Worker/Biologicals) 1
Recon 0
Science (Life Sciences/Psionicology) 0
Stealth 0
Streetwise 2
Survival 0
Telekinesis 1
Telepathy 0
Teleportation 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 13
Psion Adept Initiate22
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Zelma Gabb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 26 Failed to qualify for Broker (Merchant).
3 26 Continued as Drifter (Wanderer).
3 29 Encounter a Psionic institute.
3 29 Tested for psionic powers
4 30 Became a Psion (Adept).
4 33 Refuse to misuse powers for personal gain.
4 34 Promoted to Psion (Adept) rank 1 with the new title Initiate.
5 34 Continued as Psion (Adept).
5 35 Achieve a new level of discipline in Zelma Gabb's powers/
5 38 Promoted to Psion (Adept) rank 2.
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