Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Injured. Fully recovered. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
Given advanced training in a specialist field |
3 |
24 |
Continued as Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Zetta Carr's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
29 |
A series of bad deals and decisions force Zetta Carr into bankruptcy. Zetta Carr salvages what Zetta Carr can. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
A good deal ensures Zetta Carr is living the high life for a few years. |
6 |
40 |
Forced to muster out. |