Zetta Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 41 F 5 (-1) 9 (1) 7 (0) 4 (-1) 5 (-1) 8 (0)597458
Self-Giving
 
Skills
Admin 1
Athletics 0
Broker 1
Carouse 1
Electronics 0
Gun Combat 0
Gunner 0
Language (Zdetl (Zhodani)) 1
Mechanic 0
Pilot 0
Seafarer 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Merchant Broker 15
 
Name Type Affinity Enmity Power Influence Species
Keith Holmes Contact 0 1 4 2 Zaris (M/23)
Lee Weakman Ally 3 0 5 4 Humaniti (F/80)
Lee Weakman gains in power and influence.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Injured. Fully recovered.
2 20 Became a Merchant (Broker).
2 21 Given advanced training in a specialist field
3 24 Continued as Merchant (Broker).
3 27 Make an unexpected connection outside Zetta Carr's normal circles. Gain a Contact.
4 28 Continued as Merchant (Broker).
4 29 A series of bad deals and decisions force Zetta Carr into bankruptcy. Zetta Carr salvages what Zetta Carr can.
4 32 Promoted to Merchant (Broker) rank 1.
5 32 Continued as Merchant (Broker).
5 34 Befriend a useful ally in one sphere. Gain an Ally.
6 36 Continued as Merchant (Broker).
6 40 A good deal ensures Zetta Carr is living the high life for a few years.
6 40 Forced to muster out.
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