Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Gain Enemy if A Pawawa don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A Pawawa's business or ship thrives. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Voluntarily left Merchant Marine |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of A Pawawa's Contacts or Allies betrays A Pawawa, ending A Pawawa's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
37 |
Hard times caused by a lack of interstellar trade costs A Pawawa's job. |
7 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
41 |
A prank goes horribly wrong. Gain an Enemy |
7 |
41 |
Graduated with honors. |