Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Rogue (Thief). |
2 |
23 |
Involved in the planning of an impressive heist. |
2 |
23 |
Promoted to Rogue (Thief) rank 1. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Rogue (Enforcer) with previous rank. |
3 |
24 |
Crime pays off. Gain victim as Enemy. |
3 |
27 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
30 |
Involved in a gambling ring. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 3. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
33 |
Betrayed by a friend. One of Abbie Morgan's Contacts or Allies betrays Abbie Morgan, ending Abbie Morgan's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Merchant (Broker). |
6 |
35 |
Given advanced training in a specialist field |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
40 |
Given advanced training in a specialist field |
7 |
41 |
Promoted to Merchant (Broker) rank 2. |