Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Study Carouse as a hobby. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Ada Batt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ada Batt fail to help. Gain an Enemy. |
2 |
26 |
Ada Batt's ship is damaged, and Ada Batt have to hitch-hike Ada Batt's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 2 Contacts. Gain 3 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Ada Batt's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
35 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
6 |
35 |
Failed to qualify for Thief (Rogue). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Given advanced training in a specialist field |