Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Ada Meyer's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Given advanced training in a specialist field |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Became a Entertainer (Artist). |
5 |
34 |
Public opinion turns on Ada Meyer. |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
35 |
Attacked by enemies and injured. |
6 |
35 |
Severely injured. Owe 7,500 for medical bills. |
6 |
35 |
Gain Enemy if Ada Meyer don't already have one. |
6 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
38 |
Voluntarily left Wanderer |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Ada Meyer secretly provide religious rites for a dying leader or noble, although they do not share Ada Meyer's faith. Gain an Ally in the family and a Rival who disagrees with Ada Meyer's choice. |