Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
19 |
Became a Citizen (Worker). |
2 |
23 |
A revolution, attack or other unusual event throws Adda Fisher's life into chaos, forcing Adda Fisher to leave the planet. |
3 |
23 |
Failed to qualify for University. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
29 |
Find valuable salvage. |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
38 |
Become deeply involved in politics on Adda Fisher's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |