Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by Addie Harper's time in the scouts. |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Betrayed by a friend. One of Addie Harper's Contacts or Allies betrays Addie Harper, ending Addie Harper's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Scholar (Scientist). |
3 |
22 |
Assigned to work on a secret project for a patron or organisation. |
3 |
25 |
Promoted to Scholar (Scientist) rank 1. |
4 |
25 |
Continued as Scholar (Scientist). |
4 |
26 |
Refuse to join a cheat in some fashion. |
5 |
29 |
Continued as Scholar (Scientist). |
5 |
31 |
Advanced training in a specialist field. |
5 |
33 |
Promoted to Scholar (Scientist) rank 2. |
6 |
33 |
Continued as Scholar (Scientist). |
6 |
37 |
Entangled in a bureaucratic or legal morass that distracts Addie Harper from Addie Harper's work. |
6 |
37 |
Forced to muster out. |
7 |
37 |
Failed to qualify for Corporate (Citizen). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |