Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
30 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
33 |
A sudden war destroys Addison Kennedy's trade routes and contacts, forcing Addison Kennedy to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
37 |
Addison Kennedy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
37 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
37 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
37 |
Continued as Navy (Line/Crew). |
7 |
40 |
Advanced training in a specialist field. |