Retired Crewman Adline Bluit  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 42 F 1 (-2) 9 (1) 4 (-1) 3 (-1) 9 (1) 12 (2)19439C
Rigid posture
 
Skills
Admin 0
Animals 0
Carouse 0
Drive 0
Language 0
Melee 0
Profession (Worker/Polymers) 1
Recon 0
Seafarer 0
Stealth 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 04
Merchant Merchant Marine Crewman01
Citizen Colonist 01
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Became a Drifter (Barbarian).
1 21 Attacked by enemies that Adline Bluit easily defeat.
1 21 Gain Enemy if Adline Bluit don't already have one.
2 22 Continued as Drifter (Barbarian).
2 23 Find an Alien Artifact.
3 26 Continued as Drifter (Barbarian).
3 29 Attacked by enemies that Adline Bluit easily defeat.
3 29 Gain Enemy if Adline Bluit don't already have one.
4 30 Continued as Drifter (Barbarian).
4 34 Drafted into Merchant Marine
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 35 Given advanced training in a specialist field
6 38 Voluntarily left Merchant Marine
6 38 Became a Citizen (Colonist).
6 40 A revolution, attack or other unusual event throws Adline Bluit's life into chaos, forcing Adline Bluit to leave the planet.
7 40 Aging Crisis. Owe 10,000 for medical bills.
7 40 Retired at age 40.
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