Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Aergzerrvan Unggha spend a great deal of time on the fringes of Charted Space. |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
28 |
Spend several years jumping from world to world in Aergzerrvan Unggha's scout ship. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
32 |
Aergzerrvan Unggha have no idea what happened to Aergzerrvan Unggha – they found Aergzerrvan Unggha's ship drifting on the fringes of friendly space. |
4 |
33 |
Promoted to Scout (Surveyor) rank 2. |
5 |
33 |
Continued as Scout (Surveyor). |
5 |
35 |
Aergzerrvan Unggha's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
37 |
Failed to qualify for Merchant Academy. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
39 |
Aergzerrvan Unggha run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |