Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Aimee Burke's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Aimee Burke's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Aimee Burke's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Imperial trade restrictions force Aimee Burke out of business. |
5 |
33 |
Became a Citizen (Corporate). |
5 |
35 |
Political upheaval strikes Aimee Burke's homeworld, and Aimee Burke is caught up in the revolution. |
5 |
37 |
Promoted to Citizen (Corporate) rank 1. |
6 |
37 |
Voluntarily left Corporate |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Go undercover to investigate an enemy. |
6 |
41 |
Betrayed by a friend. One of Aimee Burke's Contacts or Allies betrays Aimee Burke, ending Aimee Burke's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |