Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
30 |
An investigation takes on a dangerous turn. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
36 |
Accepted a deal with criminal or other figure under investigation. |
6 |
36 |
Switched to Merchant (Broker). |
6 |
37 |
A series of bad deals and decisions force Airshaamen Akair into bankruptcy. Airshaamen Akair salvages what Airshaamen Akair can. |
7 |
37 |
Failed to qualify for Corporate (Citizen). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Army (Infantry) with the new title Private. |
7 |
38 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
38 |
Became a Drifter (Barbarian). |
8 |
40 |
Airshaamen Akair run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
40 |
Retired at age 40. |