Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Spend several years jumping from world to world in Alberta Sheils's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
When dealing with an alien race, Alberta Sheils botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Voluntarily left Explorer |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Find valuable salvage. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Gained a contact. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Alberta Sheils's ship or starport is destroyed by criminals. Gain them as an Enemy. |