Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys Albertine Brownhill's trade routes and contacts, forcing Albertine Brownhill to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Scientist (Scholar). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
22 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
22 |
Failed to qualify for Corporate (Citizen). |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
26 |
Advanced training in a specialist field |
4 |
26 |
Continued as Marine (Ground Assault). |
4 |
29 |
A mission goes wrong and Albertine Brownhill is stranded behind enemy lines. Ejected from the service. |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
31 |
Find Ancient Technology. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
37 |
Albertine Brownhill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Albertine Brownhill refused an offer of inducements to betray Albertine Brownhill's faith. Gain 1 enemies. |