Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
24 |
Join homeworld’s celebrity circles |
4 |
27 |
Continued as Entertainer (Journalist). |
4 |
30 |
Public opinion turns on Albina Fabble. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Make an unexpected connection outside Albina Fabble's normal circles. Gain a Contact. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Failed to qualify for Law Enforcement (Agent). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Navy (Flight). |
6 |
35 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Albina Fabble accepted an offer of inducements to betray Albina Fabble's faith. Gain 230,000 in cash. |