Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Alta Connell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Alta Connell is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
29 |
Became a Agent (Corporate Agent). |
4 |
30 |
Alta Connell's work ends up coming home with Alta Connell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Rewarded for a successful mission. |
5 |
37 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
37 |
Voluntarily left Corporate Agent |
6 |
37 |
Became a Entertainer (Journalist). |
6 |
41 |
Public opinion turns on Alta Connell. |