Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A job goes wrong, forcing Althea Middlemiss to flee off-planet. |
2 |
19 |
Failed to qualify for Artist (Entertainer). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Althea Middlemiss do not know what happened to Althea Middlemiss. There is a gap in Althea Middlemiss's memory. |
3 |
20 |
Failed to qualify for Line/Crew (Navy). |
3 |
20 |
Switched to Drifter (Scavenger). |
3 |
24 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
24 |
Became a Merchant (Broker). |
4 |
28 |
A good deal ensures Althea Middlemiss is living the high life for a few years. |
4 |
28 |
Promoted to Merchant (Broker) rank 1. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
32 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Althea Middlemiss aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
36 |
Switched to Drifter (Barbarian). |