Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Alva Withers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alva Withers fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Alva Withers's time in the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Good fortune |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Gained a contact. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
When dealing with an alien race, Alva Withers botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Psychologically damaged by Alva Withers's time in the scouts. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
6 |
38 |
Became a Merchant (Broker). |
6 |
42 |
A good deal ensures Alva Withers is living the high life for a few years. |