Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Graduated. Gain an rival who is upset that Alverta Dickman left the community. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Alverta Dickman is blamed for an accident that causes the death of several crew members. Alverta Dickman's guilt drives Alverta Dickman to excel. |
3 |
26 |
Became a Citizen (Worker). |
3 |
29 |
A revolution, attack or other unusual event throws Alverta Dickman's life into chaos, forcing Alverta Dickman to leave the planet. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Alverta Dickman learn something Alverta Dickman should not have – a corporate secret, a political scandal – which Alverta Dickman can profit from illegally. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Psion (Adept). |
6 |
40 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |