Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
25 |
Alverta Grant's business expands, Alverta Grant's corporation grows, or the colony thrives. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
31 |
Alverta Grant gain experience in a technical field as a computer operator or surveyor. |
4 |
32 |
Promoted to Citizen (Colonist) rank 1. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
35 |
Alverta Grant learn something Alverta Grant should not have – a corporate secret, a political scandal – which Alverta Grant can profit from illegally. |
5 |
35 |
Gain a criminal contact. |
5 |
36 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
37 |
Severely injured. Owe 3,750 for medical bills. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
39 |
Suffer from a life-threatening illness. |