Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Amgurmi Zirkashmush's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Failed to qualify for Courier (Scout). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Amgurmi Zirkashmush's Contacts or Allies betrays Amgurmi Zirkashmush, ending Amgurmi Zirkashmush's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Entertainer (Performer). |
7 |
42 |
Works is especially well received and popular, making Amgurmi Zirkashmush a minor celebrity |
7 |
42 |
Promoted to Entertainer (Performer) rank 1. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |