Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
24 |
Failed to qualify for Broker (Merchant). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Embroiled in legal trouble. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Scout (Courier). |
5 |
34 |
When dealing with an alien race, Angie Lette botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
When dealing with an alien race, Angie Lette botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Angie Lette's ship is damaged, and Angie Lette have to hitch-hike Angie Lette's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 4 Contacts. Gain 3 Enemies. |