Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Annetta Cochran far from home. |
2 |
21 |
Failed to qualify for Army Support (Army). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Nearly killed. Owe 45,000 for medical bills. |
2 |
24 |
Gain Enemy if Annetta Cochran don't already have one. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Annetta Cochran do not know what happened to Annetta Cochran. There is a gap in Annetta Cochran's memory. |
4 |
26 |
Became a Merchant (Broker). |
4 |
29 |
Imperial trade restrictions force Annetta Cochran out of business. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
34 |
Continued as Merchant (Broker). |
7 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |