Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Arrested and charged. |
1 |
20 |
Hired a lawyer to beat the charges. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Annetta Snyder commit a legendary crime. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Thief) with previous rank. |
3 |
30 |
Involved in a feud with a rival criminal organization. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
33 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Suffer from a life-threatening illness. |
6 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
39 |
Become leader in social movement. |
6 |
39 |
Gain an Ally and an Enemy. |
6 |
41 |
Graduated. |