Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Drafted into Merchant Marine |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Annie Fawns's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
26 |
Drafted into Engineer/Gunner |
5 |
29 |
Became a Navy (Engineer/Gunner). |
5 |
32 |
Annie Fawns foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
33 |
Continued as Navy (Engineer/Gunner). |
6 |
34 |
Vessel participates in a notable military engagement. |
6 |
37 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
37 |
Voluntarily left Engineer/Gunner |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Returned to Merchant (Merchant Marine). |
7 |
38 |
Imperial trade restrictions force Annie Fawns out of business. |
8 |
38 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
42 |
Gained a contact. |
8 |
42 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |