Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Annie Shea's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Annie Shea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Opponents of Annie Shea's belief system ambush Annie Shea. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Switched to Merchant (Free Trader). |
7 |
41 |
Risk Annie Shea's fortune on a possibility lucrative deal and win. |