Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
25 |
Go undercover to investigate an enemy. |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
32 |
Rewarded for a successful mission. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Voluntarily left Intelligence |
5 |
32 |
Became a Scholar (Scientist). |
5 |
36 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
40 |
Win a prestigious prize for Annis Askew's work. |
6 |
40 |
Promoted to Scholar (Scientist) rank 1. |