Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws Antoinette McLusky's life into chaos, forcing Antoinette McLusky to leave the planet. |
2 |
22 |
Failed to qualify for Merchant Academy. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Antoinette McLusky have no idea what happened to Antoinette McLusky – they found Antoinette McLusky's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Hard times caused by a lack of interstellar trade costs Antoinette McLusky's job. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Antoinette McLusky's Contacts or Allies betrays Antoinette McLusky, ending Antoinette McLusky's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Entertainer (Artist). |
6 |
38 |
Gain a patron in the arts. Gain an Ally |
6 |
38 |
Promoted to Entertainer (Artist) rank 1. |
7 |
38 |
Continued as Entertainer (Artist). |
7 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Antoinette McLusky far from home. |